Leave the programming to us...

so you can get on with what you do best. We’re software and programming geeks and we’d love to take on your tech challenges so you don’t have to.

Making it look easy

We are not about quick fixes, but about developing long-term software that benefits everybody. We want to make sure you get real value from everything that we do.

Taking the direct approach

We prefer to tell you how it is. Software is only part of the picture and we want to be there for the whole journey. 

Our values

Measured approach

We try to keep things fair and balanced in everything that we do. We take a direct and no-nonsense approach to tech where we look at all available options and help you make an informed decision.

Kuvituskuva
Vision

Stamina

Nothing is left unfinished. We keep going until we get what we set out to do. We prefer to stay in it for the long-term.

Mission

Genuine value

We are not looking for quick fixes, but long-lasting companionships that benefit both parties. Even when there are no easy answers or solutions, we want to be there!

Timehouse Timeline

est. 1987

A lot has happened in the over 30 years that Timehouse has been around; the company was officially born in 1987, founded by two young friends and fuelled by their passion for technology and coding. Over the years that passion has grown into a company that now employs over 20 people. As the world has changed, so has Timehouse. One thing that has always remained the same is our mission: We pledge to bring our clients remarkable results from information technology.

Explore the history of Timehouse using the timeline below, and read more about where we have come from and where we are heading.

1985

The coding hobby of two cousins, Kristian Töyrä and Petteri Heiskari, begins to develop into a small-scale business as they create a game called Green Crystal for Apple 2. It is sold for 300 Finnish marks in a game store located in the Helsinki railway station tunnel. The game also ends up in a couple of libraries in the metropolitan area.

1986

The power duo, now calling themselves TopTeam, makes their first sales call as 16-year-old Kristian and Petteri flip through the phone book. At the end of the alphabet is TopTeam’s first customer, WSOY.

1987

TopTeam officially becomes Timehouse. The company’s founders are schoolmates Petteri Heiskari, Janne Suvanto, and Kristian Töyrä. Co-operation with WSOY is intensifying. Timehouse also develops various educational word games for schools.

1988

Timehouse moves into its own premises in Kauniainen. The concrete office building, under a threat of demolition, will become Timehouse’s home for the next 14 years. Timehouse makes an adventure game for the Finnish Red Cross: this legendary game will be missed over the years in the online forums of gaming enthusiasts and in the archives of the Finnish gaming museum.

1990

In April 1990, the Finnish Association for the Visually Impaired publishes the first magazine in Luetus-form, Helsingin Sanomat. Timehouse Oy is selected as a partner for the production of these accessibility softwares. Timehouse will become a technical partner of the Association for the Visually Impaired for several years.

1993

Timehouse installs a communication system for an ALS patient who is unable to move or speak. Patient looks at a letter matrix to create words for the speech synthesizer to speak. A separate video card and an adaptive identification system is developed for the project.

1994

WSOY publishes Finland’s first electronic encyclopedia, CD-Facta, powered by Timehouse’s technology. CD-Facta’s technology lays the foundation for the future Time -search engine.

1997

🎈Timehouse celebrates its 10th anniversary! The company is led by Kristian Töyrä and Petteri Heiskari. Kristian is appointed CEO.

1999

Speech synthesiser Mikropuhe’s latest version uses SAPI for the program interface, which allows for the use of the synthesiser with multiple Windows programs.

2001

The development of Time 3.0 -products continues. They are now transformed into separate modules that also function as independent applications..

2002

The Helsinki-born company returns to its roots as Timehouse moves to Ruoholahdenkatu, Helsinki. The development of Netcomment.net starts.

2008

Mikropuhe 5 is published.

2011

Finva undergoes a dictionary upgrade based on Timehouse’s tailored software solutions. These solutions are now called Time 3.0 for the first time.

2013

Timehouse moves to Köydenpunojankatu. Toni Kangasniemi is appointed CTO.

2016

The development of Time 3.0 -products continues. They are now transformed into separate modules that also function as independent applications.

2018

Suomen Laki (Finnish Law) -service for Alma Media is completed.

2019

Timehouse is growing and new talent is flowing into the company. Timehouse now employes over ten people.

2020

Timehouse acquires Digaten Oy’s business and Kommentoi.com. The TimeDesign-unit is established and the UX team expands. Timehouse focuses more deeply on sales and marketing. Kayleigh Töyrä is appointed to lead the company’s digital marketing and SEO consulting arm.

2021

Timehouse’s number of employees and customers continues to grow, and the company now employs 20 people.

2022

Timehouse celebrates its 35th birthday!

Our customers

Our customers and clients are important to us. We tailor and implement IT solutions to meet the needs of different organisations, always with our expert and friendly approach.

Let's have a chat!

Interested in our services?
Leave your contact information and we will be in touch.

    Let's have a chat!

    Interested in our services?
    Leave your contact information and we will be in touch.

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